Describe the bug: When I use AddToLeaderboardValue() on the preview Server and the result is 0, this is properly processed. When I do this in the published game, the previous value remains unchanged.
How do you cause this bug?
Create a Leaderboard Value for a user with e.g. number 10. Call AddToLeaderboardValue for this board with a value of -10.
Wait for the callback confirmation, it says “0” on preview and in published game.
Check the current leaderboard value for this user again. On Preview it is (as expected) 0. In a published game it is the old value, 10.
Which platform: PC / Stadia - Any.
Which input: Controller / keyboard + mouse - Any
Your Crayta username: Daystiny#1423
Game seen in (including “Hub” or “Editor for XYZ”): Crayland, but reproducible outside Crayland
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Any time.
Time + date seen: October 15th, all pm