Gravity in Crayta is currently “default”, in that it pulls all physics-enabled entities (including players) downwards, at 9.8m/s/s.
This feature request is to make the gravity adjustable, both in the editor and through Lua. This would be a useful feature in gameplay for a number of reasons - if the game is set underwater or on an alien planet, the gravity could be reduced so the player and all physics entities are more “floaty”. Some games may also create unique mechanics from flipping the gravity upside-down, or sideways.
Votes on original board: 10