I think Crayta would benefit from a leveling up system to make a great Adventure game. I’m thinking of a system similar to what The Legend Of Zelda; breathe of the wild uses. In that game, every time you complete a level you get awarded an orb. Orbs are currency that’s used to spend to increase your abilities. Every 4 orbs let’s you increase either:
Health
Stamina
I would like it if the package could include the following:
What the currency in your game is:
What abilities you can increase in your game
How much currency it costs to increase each ability.
The max level that each ability can reach.
A basic UI for this process
The following ability increases:
On the player:
Speed multiplier
Jump height multiplier
Max mantle height
Maximum amount of possible Health (From the health package)
Maximum amount of possible Stamina (From the stamina package)
On the mellee weapon:
weapon damage increase
On the gun package:
Gun damage increase
Any increases made should be saved in the user save script so that gains carry on between play sessions.