Describe the bug:
Something is odd with angular velocity. I can’t really tell what it is tbh, maybe entity:GetAngularVelocity()
just returns a wrong value when physics are enabled?
How do you cause this bug?
- List the steps
Attach this to a script on an entity and simulate/preview. Then look into the console:
function BallScript:Init()
local me=self:GetEntity()
me.physicsEnabled=true
self:Schedule(function()
print(me:GetAngularVelocity())
me:SetAngularVelocity(Rotation.New(90,0,0))
print(me:GetAngularVelocity())
end)
end
output:
[Server] pitch=0 yaw=0 roll=0
[Server] pitch=136.604 yaw=0 roll=0
the first print makes sense, but the second one does not (since i set the angular velocity to 90 pitch instead of 136.604).
Screenshots / video of bug:
https://streamable.com/0gkoz6
Which platform: PC
Which input: keyboard + mouse
Your Crayta username: Daigoro
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
100%
Version number (found in Help tab in Settings): 0.f3.5.122296