Describe the bug:
Use SetAngularVelocity, include any value for Pitch. Once it reaches 90 degrees, the entity won’t rotate any further on that axis and starts stuttering/locking up.
If you set it in the editor to something like (0,-180,-180) , it’ll convert into (180,0,0) (probably for maths reasons that I don’t understand), and then you quickly get the above issue.
So using Pitch at all causes stuttering/locking up. If you use negative values for the yaw and/or
When using SetAngularVelocity, If you set any part of the rotation to negative, the entity will stutter hopelessly.
Screenshots / video of bug:
Your Crayta username: ephemerald
Game seen in (including “Hub” or “Editor for XYZ”): editor for every game
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): 100% of the time angularvelocity is used