Right now there are 2 options to implement this:
- Create the different maps in the same world.
- Create a new world per map.
Option 2 creates some issues, as there’s no guarantee that all the players will end in the same world instance as Ed C said on the official discord.
But option 1, to ensure all players can keep playing and no weird issues (as 1 player ending alone in a world instance) happen, may have an impact as how long it takes the editor to load everything, or ending up with something like this:
So… I know that for bigger maps the best option would be number 2. But I don’t really like the different world instances issue. As that could be a nuisance for players and make them leave the game and affect the overall game experience.
Any help on how to implement this would be appreciated.