When a player spawns, the user camera always fades to the player camera before switching back, even if we set a custom camera position before spawning a player.
Hello Ya_shi_shi,
For clarification, are you attempting to set the user camera to a new camera with user:SetCamera(cameraEntity) inside of Init()?
Yes, i am changing the camera to a camera entity in the Init function of a script attached to the player entity.