Apart from the simulate property, is there a way to write code that runs at design time. If not, then can I access the simulate property from code, so that I can say I want this code to run at design time, but not this code?
Currently my development interests are mostly around not creating games, but developing packages that other creators can use. I feel that robust design time code is conducive to that, but I’m struggling to find documentation or tutorials that focus on writing design time code.