I’m making a game where certain objects are set to CanBeMantled. When I run and jump to these objects, the first time hitting them the player will almost always not mantle them, but the player will mantle the objects (meshes or voxelmeshes) on a second attempt:
It also doesn’t matter if I run or walk into the mesh. The result is about 90% of the times the same. It won’t mantle the first attempt, it will the second.