Cannot listen to "scroll" events in widgets

Describe the bug:

Prior to the NC patch, you could use something like to implement scrollbars and whatnot in your widgets

list.addEventListener("scroll", function(e) {
	console.log("Scrolling",, handleHeight.toString());
	if(data.disabled) return;
	controllerMode = false; = `${ * handleHeight}px`;

Post NC patch, the scroll even doesn’t fire at all in the game.

However, the scroll event does fire in the editor.

How do you cause this bug?

  • Add a widget, listen for the scroll event in the js code
  • Notice the event listener fires in the editor
  • Notice the event listener does not fire when previewing the game

Which platform: PC

Which input: keyboard + mouse

Your Crayta username: Cereal

Game seen in (including “Hub” or “Editor for XYZ”): Editor/User Confirmation Package with >2 options

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time

Time + date seen: September 12 2021

Version number (found in Help tab in Settings): 0.7.639.110013