Co-op Minesweeper

Play link: https://launch.crayta.com/play/j77fwg4e

I’m a big fan of minesweeper. I made this game, so people could play together cooperatively.

Big thanks to all the package creators for allowing me to slap the game together fairly quickly.

  • NUI splash screen
  • Axe
  • Inventory
  • Game
  • Time Widget
  • P2P Scoreboard
  • NUI leaderboard
  • Help
  • Music Controller
  • Scoreboard
  • Prompts
  • Simple Image

Opening this thread to track feedback and bugs.

1.1 - 8/10/20:

  • [feature] expand surrounding on secondary action.

1.2 - 8/11/20:

  • [bug fix]: secondary action doesn’t reveal bombs, which allows player to safely expand as a cheat.
  • [bug fix]: games are based on the same random seed.

1.3 - 8/15/20:

  • [feature]: add beginner and intermediate mode
  • [feature]: add user input prompts
  • [feature]: instead of setting player dead after hitting a bomb, player gets a sad face, and can still walk around.
  • [bug fix]: when all flags are placed, the next game doesn’t have flag anymore
  • [bug fix]: player beginning position isn’t exactly in the center of a block

1.4 - 8/16/20:

  • [bug fix]: unflag action removed flag from inventory rather than adding it back

1.5 - 8/26/20:

  • [feature]: add chat function

1.6 - 9/5/20:

  • [bug fix]: update chat wheel to display bigger in 4K.
3 Likes

This is awesome! :smiley: Only minor feedback I can think of right now is to maybe give some more functionality to the spectator, because when you die you could end up just watching for 10+ minutes as your team-mates try and finish it. Maybe check out the message feature when spectating in CrayBomber, so you can perhaps send quick messages like “There’s a bomb there!” etc.

1 Like

This works really well, great work!
Also thanks for crediting the packages you used in this, glad a couple of mine could help!

1 Like

That’s a great idea! Make the spectator a ghost, who can’t interact with the environment but can walk around, and a chat system to communicate simple but useful things like – do you think this is a bomb, yes, no, etc.

1 Like

Thanks for creating them! They saved me a ton of time, and I would never have thought about implementing some of them in the way they did.

Really love the game! For me the only issue I have sometimes is that it’s hard to control where you plant a flag. I would need to run back and forth a few times to get the flag marker where I want it, or it occasionally skips a tile and I have to reposition. Neither of those are huge problems, it would just help make the game feel smoother :slight_smile:.
What might help for new players would be to include an explanation of the controls, e.g. left click to mark bombs.

2 Likes

Thanks for the feedback! I’ll definitely add the list of controls to the screen. Regarding making the control more smooth, I’m struggling to optimize it. I may have to ask around if there’s a better way to trigger actions based on joystick directions. Currently, I’m just guessing the joystick direction by using player’s facing direction, which usually lags behind the player’s input…