I have a voxel mesh with collision and, attached to it, visual components (without collision). I added a thruster and set a force (main voxel mesh, physics enabled). The player cam was on a local tick function to simulate a vehicle.
If I add a wall, the vehicle goes through it even if all collisions are active. The only case where it ‘collides’ is when the wall has physics activated, but i think, it shouldnt …
I have to add or , a trigger in the ‘vehicle’ and some vector calculations, or enable physics to aaaall the scene
Which platform: PC