Crayta not launching

I’m having problems when try to load crayta from epic games. when i open crayta, the anti-cheat opens, says its loading the game, and nothing happens, i can see crayta is opened in task manager (with almost zero cpu and memory usage), but nothing show up. Can someone help me? here is the log:

Log file open, 10/13/22 10:50:29
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Display: Found Pak file …/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak.
LogPakFile: PakFile PrimaryIndexSize=5573728
LogPakFile: PakFile PathHashIndexSize=1369936
LogPakFile: PakFile FullDirectoryIndexSize=5112544
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘…/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak’ (chunk index -1, root ‘…/…/…/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:…/…/…/ File:…/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak)
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.452190
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ‘’
LogInit: Display: Loading text-based GConfig…
LogPluginManager: Mounting plugin Substance
LogPluginManager: Mounting plugin CohtmlPlugin
LogPluginManager: Mounting plugin CoherentRenderingPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintAssist
LogPluginManager: Mounting plugin AnimationBudgetAllocator
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AutoSizeComments
LogPluginManager: Mounting plugin ElectronicNodes
LogPluginManager: Mounting plugin ControlRig
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin Linter
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin AESGCMHandlerComponent
LogPluginManager: Mounting plugin DTLSHandlerComponent
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin GFur
LogPluginManager: Mounting plugin ALSV4_CPP
LogPluginManager: Mounting plugin OnlineSubsystemEpic
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin RemoteControl
LogPluginManager: Mounting plugin WebSocketNetworking
LogPluginManager: Mounting plugin RemoteControlInterception
LogPluginManager: Mounting plugin CascadeToNiagaraConverter
LogPluginManager: Mounting plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin OpenColorIO
LogPluginManager: Mounting plugin SequencerScripting
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin HardwareEncoders
LogPluginManager: Mounting plugin AvatarSDK
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin DataModel
LogPluginManager: Mounting plugin ImGui
LogPluginManager: Mounting plugin LoadingScreen
LogPluginManager: Mounting plugin RuntimeMeshComponent
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogCoherentRendering: Rendering Plugin initialized!
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogHTTP: HTTP thread active frame time 0.0 ms. Minimum active sleep time is 0.0 ms. HTTP thread idle frame time 33.3 ms. Minimum idle sleep time is 0.0 ms.
LogOnline: Display: OSS: [EOS SDK] Initialized. Setting Logging Callback …
LogOnline: Display: OSS: [EOS SDK] Logging Callback Set
LogOnline: OSS: Creating online subsystem instance for: Epic
LogOnline: Warning: OSS: Got no cache directory, defaulting to C:\Users\LucasCT\AppData\Local\Temp
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Beginning dxgi factory detour
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Factory detour complete
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Beginning swap chain detour
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Attempting to create swap chain using D3D11
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Successfully created swap chain using D3D11 with feature level b000
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Swapchain detour complete
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Overlay loaded and initialized
LogOnlineAchievements: Error: OSS: [EOS SDK] Achievements - Get Definitions Error: EOS_InvalidUser
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Epic]
LogWindows: Failed to load ‘amfrt64.dll’ (GetLastError=126)
LogWindows: File ‘amfrt64.dll’ does not exist
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2070 SUPER (Max supported Feature Level 12_1)
LogD3D12RHI: Adapter has 8012MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 1 output[s]
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 2070 SUPER
LogInit: Compiled (64-bit): Oct 11 2022 11:01:50
LogInit: Compiled with Visual C++: 19.24.28319.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Filtered Command Line: -Log=Crayta.log -AUTH_LOGIN=unused -AUTH_PASSWORD=17aa803d62da4a979b02e88d90438366 -AUTH_TYPE=exchangecode -epicapp=a0a49d82e3f64c1b81873397a6e92f09 -epicenv=Prod -EpicPortal -epicusername=LucasCT -epicuserid=18f4894ef1974bd188ed59561c475dd9 -epiclocale=pt-BR -epicsandboxid=bb9f87bb3d0042258bb1c97397bc60f2
LogInit: Base Directory: E:/Epic Games/Crayta/Crayta/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
[2022.10.13-13.50.33:667][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘2000’
[2022.10.13-13.50.33:667][ 0]LogInit: Selected Device Profile: [WindowsClient]
[2022.10.13-13.50.33:667][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2022.10.13-13.50.33:667][ 0]LogHAL: Display: Platform has ~ 16 GB [17086197760 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.10.13-13.50.33:667][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2022.10.13-13.50.33:667][ 0]LogInit: Going up to parent DeviceProfile
[2022.10.13-13.50.33:667][ 0]LogConsoleManager: Setting the console variable ‘r.AmbientOcclusionLevels’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByDeviceProfile’. Value remains ‘1’
[2022.10.13-13.50.33:667][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘2000’
[2022.10.13-13.50.33:667][ 0]LogInit: Computer: LUCASCT-DESKTOP
[2022.10.13-13.50.33:667][ 0]LogInit: User: LucasCT
[2022.10.13-13.50.33:667][ 0]LogInit: CPU Page size=4096, Cores=6
[2022.10.13-13.50.33:667][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.10.13-13.50.33:667][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.10.13-13.50.33:667][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2022.10.13-13.50.33:667][ 0]LogMemory: Process Physical Memory: 187.00 MB used, 374.01 MB peak
[2022.10.13-13.50.33:667][ 0]LogMemory: Process Virtual Memory: 189.35 MB used, 380.23 MB peak
[2022.10.13-13.50.33:667][ 0]LogMemory: Physical Memory: 7928.23 MB used, 8366.44 MB free, 16294.67 MB total
[2022.10.13-13.50.33:667][ 0]LogMemory: Virtual Memory: 134203840.00 MB used, 13884.04 MB free, 134217728.00 MB total
[2022.10.13-13.50.33:708][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.10.13-13.50.33:787][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2022.10.13-13.50.33:788][ 0]LogInit: Using OS detected language (pt-BR).
[2022.10.13-13.50.33:788][ 0]LogInit: Using OS detected locale (pt-BR).
[2022.10.13-13.50.33:794][ 0]LogTextLocalizationManager: No localization for ‘pt-BR’ exists, so ‘en-US’ will be used for the language.
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationManager: No localization for ‘pt-BR’ exists, so ‘en-US’ will be used for the locale.
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/en-US/Engine.locres’ could not be opened for reading!
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/en-US/OnlineSubsystem.locres’ could not be opened for reading!
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/en-US/OnlineSubsystemUtils.locres’ could not be opened for reading!
[2022.10.13-13.50.33:907][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.10.13-13.50.33:907][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.10.13-13.50.33:945][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2022.10.13-13.50.34:684][ 0]LogD3D12RHI: D3D12 resource residency management is disabled.
[2022.10.13-13.50.34:684][ 0]LogD3D12RHI: The system supports ID3D12Device1.
[2022.10.13-13.50.34:684][ 0]LogD3D12RHI: The system supports ID3D12Device2.
[2022.10.13-13.50.34:755][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2022.10.13-13.50.34:755][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2022.10.13-13.50.34:945][ 0]LogD3D12RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for “GPU Device Id”)
[2022.10.13-13.50.34:945][ 0]LogWindows: EnumDisplayDevices:
[2022.10.13-13.50.34:945][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:1 D:1)
[2022.10.13-13.50.34:945][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
[2022.10.13-13.50.34:945][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
[2022.10.13-13.50.34:945][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
[2022.10.13-13.50.34:946][ 0]LogWindows: DebugString: FoundDriverCount:4
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Driver Version: 522.25 (internal:31.0.15.2225, unified:522.25)
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Driver Date: 10-6-2022
[2022.10.13-13.50.34:946][ 0]LogRHI: Texture pool is 4563 MB (70% of 6519 MB)
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Async texture creation enabled
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2022.10.13-13.50.34:955][ 0]LogRHI: GeForceNow SDK initialized: 0
[2022.10.13-13.50.34:955][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.10.13-13.50.34:998][ 0]LogSlate: Using FreeType 2.10.0
[2022.10.13-13.50.34:999][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

1 Like

Im also getting the exact issue since the Harrowing High update - I’ve tried verifying the game files twice and also tried uninstalling and re-installing but now i am getting this on Epic launcher

Edit- I managed to reinstall by deleting the webcache folder from the epic folders, but the splash screen is still just closing itself

Hi @WesLee,

Have you tried the advice on this EGS help page about verifying game files at all? I’m aware you’re now a bit further on than before, but it may be worth checking anyway https://www.epicgames.com/help/en-US/epic-games-store-c5719341124379/launcher-support-c5719357217435/error-ii-e1003-a5720231602075

@Lucas_C.T Can you check what percentage the anti-cheat reaches before closing if it says a number?Or if not do any messages about what it’s doing appear in the lower right before it closes like “initialising” etc". Does it look like it completes or exits early?

Thanks for the reply, I tried verifying the game files twice before I tried uninstalling EGS, nothing has made any change.

For your question to Lucas,

  1. Click to launch Crayta from EGS
  2. EAC splash screen displays - showing loading; 0% goes to 100% pretty quickly
  3. Then it says “INITIALIZING…” for about 20-30 seconds
  4. Then EAC closes
  5. After EAC closes EGS reopens

no Crayta screen shows at all - only EAC
no errors pop up, EAC doesn’t show any error codes in its’ splash screen

I just tried again since yesterday’s patch and it’s still happening.

I’ve just tried updating my GPU driver and attempted to launch crayta again, still had the same issue, however this time I noticed the EAC splash screen says “Waiting for Game…” just before it closes itself and EGS reopens. Not sure if that little bit of info helps…