Dead npcs will leave a collision box like they are still alive [fixed]

Describe the bug:
Dead npcs will leave a collision box like they are still alive:

How do you cause this bug?

  • List the steps
    Place an npc in the world and add a script on that npc with:
function ScriptName:Init()
    self:Schedule(function()
        Wait(3)
        self:GetEntity():SetAlive(false)
    end)
end

Then try to jump over the corpse.

Screenshots / video of bug:

Which platform: PC

Which input: keyboard + mouse

Your Crayta username: Daigoro

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
100%

Version number (found in Help tab in Settings): 0.f3.28.120518

Hey there @Ya_shi_shi!

Again thank you for reporting this issue, I have gone ahead and entered a ticket into our system and has been properly assigned out!

Hopefully this will be fixed soon! :sun_with_face: