Describe the bug:
Dead npcs will leave a collision box like they are still alive:
How do you cause this bug?
- List the steps
Place an npc in the world and add a script on that npc with:
function ScriptName:Init()
self:Schedule(function()
Wait(3)
self:GetEntity():SetAlive(false)
end)
end
Then try to jump over the corpse.
Screenshots / video of bug:
Which platform: PC
Which input: keyboard + mouse
Your Crayta username: Daigoro
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
100%
Version number (found in Help tab in Settings): 0.f3.28.120518