Duplicating parts of voxel extraction causes offset on opposite axis

When duplicating part of a voxel mesh, it will sometimes offset itself 1 voxel space on the unintended direction when moving.

i.e. if you duplicate and grab the green axis to slide it over, it will move once in the red axis causing a misalignment. You can see that in the video below:

Thank you,

Hi DryCoast.

Thanks for the report. I’ll pass this on with the video to the QA team to investigate.