OnCollision events / functions are currently called on a collision between a player and a collision-enabled entity. However, it can be useful to know when two non-player entities collide with each other.
The suggestion is to have OnCollision triggered by collisions between two entities. As this could occur very commonly, this could include a checkbox on the entities, something like “ChecksCollision”, so that the creator can choose which entities will call collision events.
Votes on original board: 16