I have noticed a few times now when testing a game I am working on that seemingly randomly my player will just fall through the floor of one of my buildings.
Some possibly helpful info:
. I have set the speed multiplier to 1.2
. The floors, walls and ceilings of my buildings are 2 voxels thick
. The building is part of the terrain voxel mesh (everything is one mesh)
Does the falling through the floor stop after a some time in the server?
We’ve encountered an issue where very large maps can take a little while to load collision causing players to fall through the floor until they load in (normally only a minute or so!)
If not can you provide a share-link to me so I can jump in and have a poke around?
Come to think of it, I’ve only ever noticed this within the first minute or so in preview mode so yes this could well be the cause