Faulty position on entities

Hi, imagine following structure:
Voxelmesh1
Voxelmesh2 (as child of voxelmesh1)
entity (as child of voxelmesh 2).

Voxelmesh2 and entity aren’t in the same rotation as voxelmesh1.
If i fuse/merge/join voxelmesh2 into voxelmesh1, entity will stay how it is, but if i move entity, it will reposition itself.

Hi Ya_shi_shi,

Thank you for your detailed bug report!
I have reproduced your issue and opened a ticket for our internal team to investigate.

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