First person bug with voxel meshes

Describe the bug:
Voxel meshes seem to be rendered under meshes even if the voxel mesh should be blocking the mesh.

How do you cause this bug?

  • Create a template that has a mesh that should be blocked by a voxel mesh
  • Spawn and attach the template to the player
  • Switch to first person view.
  • See that the mesh is visible even when it shouldn’t be.

Screenshots / video of bug:
Camera view looking down where the player would look down - cannot see baseball

First person point of view - can see baseball

Which platform: Stadia

Which input: Controller / keyboard + mouse

Your Crayta username: mochi

Game seen in (including “Hub” or “Editor for XYZ”): Evoxel, Editor for voxel mesh first person

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):

Time + date seen:
Starting Apr 7, 2022

Version number (found in Help tab in Settings): 0.f1.133.119466

The more information you provide, the more likely it is that this bug can be fixed quickly! Also, if this was discussed in Discord / Reddit / elsewhere, it might help to include a screenshot of that discussion!

1 Like

Hey there @mochi

Thank you for bringing this issue to our attention!
I have opened up a ticket so that our internal team can investigate this issue further.
Hang tight as we get working on that issue! :v:

Have a wonderful weekend! :rainbow:

1 Like

thanks! let me know if there’s not enough information / more information is needed.