Describe the bug:
Voxel meshes seem to be rendered under meshes even if the voxel mesh should be blocking the mesh.
How do you cause this bug?
- Create a template that has a mesh that should be blocked by a voxel mesh
- Spawn and attach the template to the player
- Switch to first person view.
- See that the mesh is visible even when it shouldn’t be.
Screenshots / video of bug:
Camera view looking down where the player would look down - cannot see baseball
First person point of view - can see baseball
Which platform: Stadia
Which input: Controller / keyboard + mouse
Your Crayta username: mochi
Game seen in (including “Hub” or “Editor for XYZ”): Evoxel, Editor for voxel mesh first person
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
Time + date seen:
Starting Apr 7, 2022
Version number (found in Help tab in Settings): 0.f1.133.119466
The more information you provide, the more likely it is that this bug can be fixed quickly! Also, if this was discussed in Discord / Reddit / elsewhere, it might help to include a screenshot of that discussion!