Describe the bug:
Cannot open editor of game “Spellfire”. It is new, not yet finished game.
How do you cause this bug?
- Go to Create
- Select game Spellfire
- After some time Stadia shows “your game had a glitch”
It is not happening to other games so far as I can see.
Which platform: Stadia
Which input: keyboard + mouse
Your Crayta username: strowk
Game seen in (including “Hub” or “Editor for XYZ”): Editor of Spellfire
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): 4 of 4
Time + date seen: 22-12-2021 18:50 CEST
Version number (found in Help tab in Settings): 0.e3.63.114111
Hi there @str !
Thank you for bringing this to our attention.
I’ve entered a ticket for your issue and our team will investigate the issue further.
Hey there @str,
I do apologize for any inconvenience this may have caused.
After further investigation it seems that:
The source editor is struggling with a single line in SF_PointerWidget that’s 119,000 characters long.
We recommend rolling back to a previous version of the game that doesn’t have this in it, and using shorter lines until some optimizations are done.
Huh, it worked fine after I pasted the line in. Editor worked ok and preview had shown me what I intended to see (it was some SVG in windget). I guess that previous version is pretty much blank, so probably I should be creating new one.
I still believe that this is a bug when editor does allow to enter the “too long line”, but then does not allow to open game after some time later. Would it be better to add a limitation while that line being entered rather that crashing afterwards? Otherwise some other changes made at a later point would have to be lost too with the recommended rollback approach…
The bug occurs when you try to open a script with a lot of characters. Keeping the script open causes no issues, but as soon as it’s closed, it will keep crashing your game whenever the game tries to load it. I think 3 lines with 61k characters in each (I’m not sure on the third line) should work, but i recommend splitting the data or preferably compressing it as much as possible (flattening tables/objects, converting numbers which occur a lot into a local variable, multiplying and rounding numbers to get rid of decimal points, converting numbers into characters, converting progressively increasing numbers into relative ones, etc)
This bug has been resolved as of the latest update. Patch notes can be found here:Patch Notes: Cursed Galleons Launch!
Let us know if you believe the issue to still be present!