[FIXED] -Default attribute in widget properties reads color wrongly

Describe the bug:
I used color “#000009” in widget property ( in default attribute ) and it has translated wrongly to property in the editor as “#000001”. I checked couple of other values, blue=11 becomes blue=1 , but blue=12 becomes blue=2 , while next step happens between 19 and 1a . It appears some calculations are wrong?

How do you cause this bug?

  • try using hex format in widget property default , see how it is translated to editor

Screenshots / video of bug:

Which platform: PC
Which input: keyboard + mouse

Your Crayta username: strowk

Game seen in (including “Hub” or “Editor for XYZ”): Editor of Radar Showcase

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): 3/3

Time + date seen: 15.06.2022 21:14 CET

Version number (found in Help tab in Settings): 0.f5.20.124108

UPD:
The problem with long hex format is easy to notice if write any color in the input in editor, open color picker, grab value ( f.e. I’ve just got “#03B627FF” ) and then place it to default attribute of property - it would come out as simply white. So neither long nor short formats appear to be working as expected

Hey there @str !

Thank you for bringing this to our attention! I have opened up a ticket for this issue and assigned it right away to our Internal team to investigate.
Also thank you for your Update Comment! this helps us out even more! :+1:

Hello

This should now be fixed as of 0.g1.49.126267.

Please let us know if you continue to see this issue!