[fixed]GetAnimationNames not working

Using meshEntity:GetAnimationNames() outputs a table with faulty/unreadable entries. There currently is no way to get the animation names trough lua code.

Using GetAnimationNames on a mesh with the usual Opening/Closing/Open/Closed animations returns a table with four identical elements that only contain a letter and some special characters.

There is a similar issue with playerEntity:GetActions().

Fixed*

Hi Ya_shi_shi,

Thank you for the detailed bug report.
I apologize for the delayed response. Glad to see the issue has been resolved.