GetCameraLookAt sometimes gives equal values

Describe the bug:

When player is close to other objects and camera collides with them, its position is adjusted, however method GetCameraLookAt returns something strange - two identical vectors in this situation.

How do you cause this bug?

  • Call periodically GetCameraLookAt, print error when both returned vectors are same
  • move around the scene so that camera eventually collide with the world entities
  • you should see those errors printed

Screenshots / video of bug:

Which platform: PC

Which input: keyboard + mouse

Your Crayta username: strowk

Game seen in (including “Hub” or “Editor for XYZ”): Editor of Radar Showcase

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): 3 of 3

Time + date seen: 15.06.2022 15:50 CET

Version number (found in Help tab in Settings): 0.f5.20.124108

Hiya @str !

Thanks again for signaling us on this issue, I have opened up a ticket for our internal team to investigate this further. Hoping to get you a fix soon. :sun_with_face: