Describe the bug:
When player is close to other objects and camera collides with them, its position is adjusted, however method
GetCameraLookAt returns something strange - two identical vectors in this situation.
How do you cause this bug?
- Call periodically GetCameraLookAt, print error when both returned vectors are same
- move around the scene so that camera eventually collide with the world entities
- you should see those errors printed
Screenshots / video of bug:
Which platform: PC
Which input: keyboard + mouse
Your Crayta username: strowk
Game seen in (including “Hub” or “Editor for XYZ”): Editor of Radar Showcase
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): 3 of 3
Time + date seen: 15.06.2022 15:50 CET
Version number (found in Help tab in Settings): 0.f5.20.124108