I am excited to announce the release of a new package that allows developers to easily implement a customizable and functional Wall System in their projects.
With Gloo Wall, developers can easily create a temporary wall that can be used to block shots, protect characters from enemy fire, or create cover in any type of game or application.
The Gloo Wall has a health system, so other players can destroy it if they wish.
The Gloo Wall can be deployed quickly and is highly customizable, making it a versatile and powerful tool for developers.
Some of the key features of Gloo Wall include:
Easy to use: Without writting a single line of code, developers can easily implement a Gloo Wall in their projects.
Customizable: Developers can customize the appearance, behavior, and properties of the Gloo Wall to fit their specific needs.
Flexible: The Gloo Wall can be used in a variety of settings, from fast-paced action games to strategic simulations and more.
I am confident that Gloo Wall will be a valuable addition to any developer’s toolkit, and we look forward to seeing the creative and innovative ways that it will be used.
Setup Guide : Wall Building System - Tutorial - YouTube
Attach “GlooWallBuilder_Player” to the player entity.
Assign Appropriate Values.
- Preview Block : Attach a transparent wall to show players where the wall is going to be placed.
- SpawnBlock : the Actual wall which will be placed in the game.
- MaxSpawnDistance : The maximum distance Player can Spawn the Wall into
- MinSpawnDistance : The minimum distance Player can Spawn the Wall into
- isinfinte : mark it true if you want a infinite ammunition of Walls
mark it false if you want a finite no of ammunition of Walls. - PreviewBlock_Offset : the Z axis offset of the wall to customize the position of the wall
- PlaceSFX : the sound SFX played when the Wall is spawned.
Don’t Forget to drag “Gloowall_PickZone” into your world so that player can pick up and place the walls.
And You’r Good to Go.
Have Fun
Thank you for taking the time to try out my game package. I hope you have enjoyed using it and that it has been beneficial to your gaming experience.
I am always looking for ways to improve and provide the best possible experience for my users. If you have any feedback or suggestions on how I can make my package better, I would greatly appreciate it if you could share them with me.
Thank you again for your support and for choosing my package. I hope you continue to have a great time playing with it.