Describe the bug:
moving a primitive after initial placement, it snaps to 12.5, 12.5, 25 (z is unaffected) and isn’t placed every 25, just multiples of 12.5, 12.5.
testing a mesh, it moves in multiples of 25, 25, 25.
How do you cause this bug?
- drop a primitive on the terrain
- it snaps to the grid size 1 for an even coordinate ie 0, 0, 0
- move it, it snaps to 12.5, 12.5, 25 placement.
Screenshots / video of bug:
Which input: mouse
Your Crayta username:
Game seen in (including “Hub” or “Editor for XYZ”):
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
tested with all primitives (mesh primitive too) - 100% (others on discord confirm same behavior)
Time + date seen:
2021 05 14 11:42 UTC
Version number (found in Help tab in Settings):
(PC only) hardware specs (upload dxdiag file if possible - Open and run DxDiag.exe - Microsoft Support):
The more information you provide, the more likely it is that this bug can be fixed quickly! Also, if this was discussed in Discord / Reddit / elsewhere, it might help to include a screenshot of that discussion!