Inappropriate mesh rotations

Hi, a lot of meshes have a default rotation (0,0,0) that doesn’t make sense. A good example is the human skull mesh. It’s forward vector isn’t the direction it’s faced to. A lot of meshes have similar issues, where one of the sides is pointing towards the red arrow instead of it’s front (like the libra sculpture, the knight armor, etc).

Thanks, I’ll raise this with the art team.