Can you help me? also having problems when try to load. when i open crayta, the anti-cheat opens, says its loading the game, and nothing happens, i can see crayta is opened in task manager, but nothing show up. here is the log:
Log file open, 10/13/22 10:50:29
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Display: Found Pak file …/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak.
LogPakFile: PakFile PrimaryIndexSize=5573728
LogPakFile: PakFile PathHashIndexSize=1369936
LogPakFile: PakFile FullDirectoryIndexSize=5112544
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘…/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak’ (chunk index -1, root ‘…/…/…/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:…/…/…/ File:…/…/…/Crayta/Content/Paks/Crayta-WindowsClient.pak)
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.452190
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ‘’
LogInit: Display: Loading text-based GConfig…
LogPluginManager: Mounting plugin Substance
LogPluginManager: Mounting plugin CohtmlPlugin
LogPluginManager: Mounting plugin CoherentRenderingPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintAssist
LogPluginManager: Mounting plugin AnimationBudgetAllocator
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AutoSizeComments
LogPluginManager: Mounting plugin ElectronicNodes
LogPluginManager: Mounting plugin ControlRig
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin Linter
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin AESGCMHandlerComponent
LogPluginManager: Mounting plugin DTLSHandlerComponent
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin GFur
LogPluginManager: Mounting plugin ALSV4_CPP
LogPluginManager: Mounting plugin OnlineSubsystemEpic
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin RemoteControl
LogPluginManager: Mounting plugin WebSocketNetworking
LogPluginManager: Mounting plugin RemoteControlInterception
LogPluginManager: Mounting plugin CascadeToNiagaraConverter
LogPluginManager: Mounting plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin OpenColorIO
LogPluginManager: Mounting plugin SequencerScripting
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin HardwareEncoders
LogPluginManager: Mounting plugin AvatarSDK
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin DataModel
LogPluginManager: Mounting plugin ImGui
LogPluginManager: Mounting plugin LoadingScreen
LogPluginManager: Mounting plugin RuntimeMeshComponent
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogCoherentRendering: Rendering Plugin initialized!
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogHTTP: HTTP thread active frame time 0.0 ms. Minimum active sleep time is 0.0 ms. HTTP thread idle frame time 33.3 ms. Minimum idle sleep time is 0.0 ms.
LogOnline: Display: OSS: [EOS SDK] Initialized. Setting Logging Callback …
LogOnline: Display: OSS: [EOS SDK] Logging Callback Set
LogOnline: OSS: Creating online subsystem instance for: Epic
LogOnline: Warning: OSS: Got no cache directory, defaulting to C:\Users\LucasCT\AppData\Local\Temp
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Beginning dxgi factory detour
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Factory detour complete
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Beginning swap chain detour
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Attempting to create swap chain using D3D11
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Successfully created swap chain using D3D11 with feature level b000
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Swapchain detour complete
LogOnline: Display: OSS: [EOS SDK] LogEOSOverlay: Overlay loaded and initialized
LogOnlineAchievements: Error: OSS: [EOS SDK] Achievements - Get Definitions Error: EOS_InvalidUser
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Epic]
LogWindows: Failed to load ‘amfrt64.dll’ (GetLastError=126)
LogWindows: File ‘amfrt64.dll’ does not exist
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2070 SUPER (Max supported Feature Level 12_1)
LogD3D12RHI: Adapter has 8012MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 1 output[s]
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 2070 SUPER
LogInit: Compiled (64-bit): Oct 11 2022 11:01:50
LogInit: Compiled with Visual C++: 19.24.28319.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Filtered Command Line: -Log=Crayta.log -AUTH_LOGIN=unused -AUTH_PASSWORD=17aa803d62da4a979b02e88d90438366 -AUTH_TYPE=exchangecode -epicapp=a0a49d82e3f64c1b81873397a6e92f09 -epicenv=Prod -EpicPortal -epicusername=LucasCT -epicuserid=18f4894ef1974bd188ed59561c475dd9 -epiclocale=pt-BR -epicsandboxid=bb9f87bb3d0042258bb1c97397bc60f2
LogInit: Base Directory: E:/Epic Games/Crayta/Crayta/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
[2022.10.13-13.50.33:667][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘2000’
[2022.10.13-13.50.33:667][ 0]LogInit: Selected Device Profile: [WindowsClient]
[2022.10.13-13.50.33:667][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2022.10.13-13.50.33:667][ 0]LogHAL: Display: Platform has ~ 16 GB [17086197760 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.10.13-13.50.33:667][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2022.10.13-13.50.33:667][ 0]LogInit: Going up to parent DeviceProfile
[2022.10.13-13.50.33:667][ 0]LogConsoleManager: Setting the console variable ‘r.AmbientOcclusionLevels’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByDeviceProfile’. Value remains ‘1’
[2022.10.13-13.50.33:667][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘2000’
[2022.10.13-13.50.33:667][ 0]LogInit: Computer: LUCASCT-DESKTOP
[2022.10.13-13.50.33:667][ 0]LogInit: User: LucasCT
[2022.10.13-13.50.33:667][ 0]LogInit: CPU Page size=4096, Cores=6
[2022.10.13-13.50.33:667][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.10.13-13.50.33:667][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.10.13-13.50.33:667][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2022.10.13-13.50.33:667][ 0]LogMemory: Process Physical Memory: 187.00 MB used, 374.01 MB peak
[2022.10.13-13.50.33:667][ 0]LogMemory: Process Virtual Memory: 189.35 MB used, 380.23 MB peak
[2022.10.13-13.50.33:667][ 0]LogMemory: Physical Memory: 7928.23 MB used, 8366.44 MB free, 16294.67 MB total
[2022.10.13-13.50.33:667][ 0]LogMemory: Virtual Memory: 134203840.00 MB used, 13884.04 MB free, 134217728.00 MB total
[2022.10.13-13.50.33:708][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.10.13-13.50.33:787][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2022.10.13-13.50.33:788][ 0]LogInit: Using OS detected language (pt-BR).
[2022.10.13-13.50.33:788][ 0]LogInit: Using OS detected locale (pt-BR).
[2022.10.13-13.50.33:794][ 0]LogTextLocalizationManager: No localization for ‘pt-BR’ exists, so ‘en-US’ will be used for the language.
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationManager: No localization for ‘pt-BR’ exists, so ‘en-US’ will be used for the locale.
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/en-US/Engine.locres’ could not be opened for reading!
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/en-US/OnlineSubsystem.locres’ could not be opened for reading!
[2022.10.13-13.50.33:798][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/en-US/OnlineSubsystemUtils.locres’ could not be opened for reading!
[2022.10.13-13.50.33:907][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.10.13-13.50.33:907][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.10.13-13.50.33:945][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2022.10.13-13.50.34:684][ 0]LogD3D12RHI: D3D12 resource residency management is disabled.
[2022.10.13-13.50.34:684][ 0]LogD3D12RHI: The system supports ID3D12Device1.
[2022.10.13-13.50.34:684][ 0]LogD3D12RHI: The system supports ID3D12Device2.
[2022.10.13-13.50.34:755][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2022.10.13-13.50.34:755][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2022.10.13-13.50.34:945][ 0]LogD3D12RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for “GPU Device Id”)
[2022.10.13-13.50.34:945][ 0]LogWindows: EnumDisplayDevices:
[2022.10.13-13.50.34:945][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:1 D:1)
[2022.10.13-13.50.34:945][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
[2022.10.13-13.50.34:945][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
[2022.10.13-13.50.34:945][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 2070 SUPER’ (P:0 D:0)
[2022.10.13-13.50.34:946][ 0]LogWindows: DebugString: FoundDriverCount:4
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Driver Version: 522.25 (internal:31.0.15.2225, unified:522.25)
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Driver Date: 10-6-2022
[2022.10.13-13.50.34:946][ 0]LogRHI: Texture pool is 4563 MB (70% of 6519 MB)
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: Async texture creation enabled
[2022.10.13-13.50.34:946][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2022.10.13-13.50.34:955][ 0]LogRHI: GeForceNow SDK initialized: 0
[2022.10.13-13.50.34:955][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.10.13-13.50.34:998][ 0]LogSlate: Using FreeType 2.10.0
[2022.10.13-13.50.34:999][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1