Let us control network replication on entities

It would be great if we could control the replication of entities with an API. Entities could have a field “replicationEnabled” (default: true). If this is set to false the entities would not update.

There could also be a “ForceReplication()” function on entities , which would update them exactly once for each player.

This feature would allow us to build high performance games with much higher entity counts. Static entities don’t have to be constantly replicated to clients.