Light It Up

A simple package for something that I use in all of my games. It’s a set of six directional lights that you can drop into your world to see every voxel from every angle to check colors etc. The editor rendering settings override sometimes isn’t bright enough to view everything and this is a good work around.

Here are some examples.

World seen as it really is:

World seen with editor override:

World seen with Light It Up Package:

To use: Just drop the template into your world. If you would like to turn it off temporarily - just simulate it and it will turn off all the lights as it does when the game starts. This will automatically turn itself off when previewing because we want the world to be naturally lit when playing.

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