mesh:PlayAnimation() with certain arguments crashes the server

Describe the bug:
Use PlayAnimation() with certain parameters on a mesh.

How do you cause this bug?

  • Use the mesh “Briefcase With Cash”
  • Add a script to the mesh with the following code in Init():
    ** self:GetEntity():PlayAnimation(“closed”, { looping = true, playbackTime = 1.0, positionFactor = 0.5 })
  • When running the game the server will crash

Which platform: PC

Which input: keyboard + mouse

Your Crayta username: Vilva##9953

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time

Time + date seen: 05.01.2022

Version number (found in Help tab in Settings): 0.e3.63.114111