Describe the bug:
the pickupSchedulerScript from the Pickup Scheduler package doesn’t print the amount of pickup entities in the console log.
Line 43 of the pickupSchedulerScript uses index 0 in the Printf function, but LUA’s indices start at 1. Changing the 0 to a 1 fixes it and adds the count to the console output
How do you cause this bug?
- Add pickupSchedulerScript to the world
- Add pickup entities to the game
- start game preview.
Which platform: Stadia
Which input: Controller & keyboard + mouse
Your Crayta username: Victorious
Game seen in (including “Hub” or “Editor for XYZ”):
Editor for ‘Kust’
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
Always
Version number (found in Help tab in Settings):
0.7.639.110013