Minor bug console print Pickup Scheduler pickupSchedulerScript

Describe the bug:
the pickupSchedulerScript from the Pickup Scheduler package doesn’t print the amount of pickup entities in the console log.
Line 43 of the pickupSchedulerScript uses index 0 in the Printf function, but LUA’s indices start at 1. Changing the 0 to a 1 fixes it and adds the count to the console output

How do you cause this bug?

  1. Add pickupSchedulerScript to the world
  2. Add pickup entities to the game
  3. start game preview.

Which platform: Stadia

Which input: Controller & keyboard + mouse

Your Crayta username: Victorious

Game seen in (including “Hub” or “Editor for XYZ”):
Editor for ‘Kust’

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
Always

Version number (found in Help tab in Settings):
0.7.639.110013

Hello Victor_E,

Thank you for reporting this issue to us.
I have submitted a ticket to our internal team for additional investigation. :blush:

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