Describe the bug:
changing the scale gradually on client side will not flip the faces on meshes with non-uniform scale (so you can look inside meshes).
How do you cause this bug?
- List the steps
Use the script shown in the video and watch the mesh slowly mirroring while the insides become visible.
The function is:
function Test:ClientInit()
self:Schedule(function(t)
Wait(1)
while t<1 do
self:GetEntity().meshScale=Vector.New(1-t*2,1,1)
t=t+Wait()/4
end
end)
end
Screenshots / video of bug:
Which platform: PC (also playing with 144hz/ vsync which might have an impact on this)
Which input: keyboard + mouse
Your Crayta username: Daigoro
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
100%
Version number (found in Help tab in Settings): 0.f3.28.120518