Hi, I’d appreciate some more sounds similar to the accordion ones. But instead of a single octave, it should be 4-5 octaves (maybe group each instruments notes to don’t flood the sound assets tab).
Hi, thanks for the suggestion
4-5 octaves of sampled instruments can quickly turn into a pretty big task, especially if each sample has long/short/quiet/loud versions. So I suspect that might take a while to get to.
However I’m planning on adding some more instrument samples to future releases, and will try and get more than 1 octave in, which hopefully will be coming soon
Do you have any particular instrument requests btw?
Hmm, another option would be to add a high and a low octave, so i could cover a couple more octaves by varying the pitch. Or add only one octave and allow pitch ranges that go beyond 4/8 pitch and below .5 pitch. I think the best would be adding a high and low octave and increasing the possible pitch range.
I didn’t think about the instruments, but a great idea would be to make one octave of looped constant sounds (instead of a a short and long version). I can’t really explain well on english, but with constant sound i mean some sort of non-natural instrument that i could loop without noticing when the first repeat ends and the second repeat starts.
Edt.: I think the word i was searching is “pure tone”.
“Pure tone” perhaps like a sine wave or similar makes sense and I get what you mean about having low and high pitches to achieve a wider possible pitch range too.
Will see what we can do
I came here to make the same request as Ya_shi_shi.
This would be a great enhancement. If we could have some basic sounds and some beats (like a bass, a kick and a clap) we could make our own music for in our games.
Oh, it would also be cool if we could change the pitch of a sound that is played via entity:PlaySound2D(…) for stuff like playing this music locally.
I hope someone is paying notice to this request. I would love to have a piano sound so I can make my music-class functional.
I want to have people play a certain set of notes to uncover a secret.
I also submitted this request:
Since recording some octaves seems to be very time consuming, pitch scaling might be a great solution. We’d only need a single note per instrument to cover all other notes, so instead of recording 4 octaves/48 notes for each instrument, we could get 48 different instruments instead.
Hi SevenDos, you’ll be pleased to hear I’ve been recording some piano (Various notes and some chords) and it will be making it’s way into the Crayta assets soon!
Very very pleased to hear that. I would love to make some musical puzzles in my upcoming game. Thanks!
Those piano notes are great, thanks a lot. May i ask for sharp notes too? If i make sharp tones by changing the pitch of the normal ones, they become noticably shorter than the full notes surrounding them. I could use the sine sounds instead, but they only have a single octave.
Hi there, sure I’ll see what we can do. Glad you’re finding them useful too.
I tweaked my scripts a bit and fixed all kinds of bugs, i think the sharp notes aren’t needed anymore - the length difference is not noticable anymore. Now i finally finished my crayta midi piano. I am looking forward to some more accordeon or sine sounds but it doesn’t hurry <3
That’s great! The whole scene works really nicely. Just a couple of times there’s a note that creeps in that’s out of key sounding to my ears - eg. at 5:37 in the video you’re playing a D natural whereas it should be possibly a C# or D#. I do hope to add more instruments too, perhaps some guitar, and there are some sine loops already if you’ve not seen those yet.
Again, thanks for this. I’m currently working on a game that plays a well known piano song if you follow the path correctly. Hope you enjoy it when it comes out.