MultiJumpScript in the community packages tab, should consist of a script file, and two templates.
MultiJumpTemplate to the player template you wish to enable multiple jumps on.
button: button to use for jumping (default is the jump button)
launchHeight: how high to jump each time (default is 1000 which is slightly higher than the players head)
maxNumJumps: how many jumps the player can make (including the one off the floor)
resetAnimationOnJump: reset fall animation on each successive jump
OnJump- fires on each jump of the player : passed in params are the entity and the current jump number starting at 1
OnLand- fires when the player lands (z doesn’t change for 3 frames) : passed in params are the entity