Native animation support + keyframe editor

Currently you can animate entities in Crayta by using scripts - combining timelines to move and rotate entities is a powerful way to create a lot of different movements. However, this can be quite difficult, particularly for non-coders.

This feature request suggests adding an in-game animation editor, where you can select an entity or group of entities, move them in the editor, and then set “keyframes”, i.e. specific points on a timeline where the entities are at the given positions / rotations. These can then save as entity animations (which may be represented as timelines “under the hood”) that you can play, pause, reverse.

This feature would make animating entities in games much quicker and easier, and make it possible for non-coders too.

Votes on original board: 26