Npc stuck in static pose after dieing [fixed]

Describe the bug:
Changing npc.speedMultiplier or npc.jumpHeightMultuplier after an npc is death, will disable the ragdoll and leave the npc in T-pose.

How do you cause this bug?

  • List the steps
    Create an NPC and attach a script to it like:
local ScriptName={}
function ScriptName:Init()
    self:Schedule(function()
        Wait(1)
        self:GetEntity():SetAlive(false)
        Wait()
        self:GetEntity().speedMultiplier=1
    end)
end
return ScriptName

The npc will be stuck in a pose and will not go into ragdoll.
When the npc already entered ragdoll, then it will be canceled.

Screenshots / video of bug:

Which platform: PC

Which input: keyboard + mouse

Your Crayta username: Daigoro

How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible):
100%

Version number (found in Help tab in Settings): 0.f3.28.120518

Hey there @Ya_shi_shi !

Another ticket created for this issue! It’s been entered into our system. :slight_smile: Our team will investigate this issue further.