Crayta should include NPCs (non-player characters) as a feature that game creators can add to their games.
These could be similar in appearance to player’s characters. They can operate on the same Lua API as player characters, which would allow them to walk, look around, and use grips/actions such as firing a weapon. Potential features to add to this system could include pathfinding or dialog trees.
This would be useful in Crayta as NPCs could make game worlds feel more alive and immersive, and help to tell stories within games. They could serve as enemies, allies, shop keepers, quest vendors, information points and more.
112 votes from original board