This is a package that gives you a trigger that provides properties for triggering the completion of objectives.
- Search for Objective Trigger
- Install the package
- Add an ObjectiveTriggerTemplate template into the world
The properties allow you to configure the parameters that determine the completion of an objective once a player enters the trigger area.
- checkForItem - objective complete if a player enters with a specified item in their inventory (a key etc)
- checkForUser - objective complete if a specific user enters the trigger
- checkForTeam - objective complete if a specific team enters the trigger
- objectiveComplete - used to control what happens on completion of the objective
- logic - do all of the checks need to be true or can just one of them be true to trigger the objective
Edit: Added info about a new property - logic