Opacity on entities

Not sure if this is possible.

I’d like to be able to set opacity on entities.

Usecase: When a player dies, a ghost rises from their body. I’d like it to fade out after a certain threshold, so it doesn’t jarringly vanish.


Just adding this since I already typed it up on the discord:

In terms of implementation, I could see it becoming an additional property on any mesh (and ideally voxel mesh) that would live alongside (or even replace) the “Visible” property. I imagine something like “Opacity” would be a clear enough name and it would accept a number between 0 and 1 (with 0 being invisible and 1 being completely opaque). Ideally this would also be available via the API as both read and write