Option to re-center voxel meshes

Due to the way voxel meshes work, once you’ve been working on them for awhile, their pivot point can end up making zero sense in regards to the actual mesh itself.

Take this mesh for example:

You’ll notice the pivot point for this mesh is very far away from the mesh itself.

I’d like an option to re-orient the center of a mesh so that a 0,0,0 pivot point would be the center of the physical mesh itself.