Patch Notes: Cybotanica Launch!

Version number: 0.g1.49.126267

Highlights

  • New creation assets including…
    ** Cybotanica season assets (Battle Pass to come in a later update)
    ** Birthday Party Pack
    ** Community suggestions (see end of notes for full list!)
  • New Hub using Cybotanica creation assets
  • Lots of stability and bug fixes

Creation Updates

  • T122896171 - Increased the available customisation options for NPCs
  • T123081250 - Added a new “simulate touch controls” option in Advanced Create mode
  • T120274473 - Improved the display of numbers in the save data viewer
  • T120274474 - Reduced the size of our stock screenspace widgets
  • T120274466 - Added commonly used commands to the code editor “edit” menu
  • T121526603 - Updated the names returned via emoteAsset:GetName() for a number of emotes
  • T123074067 - Updated API doc information about CalendarEvents functions
  • T122963281 - Parameterised effects properties now correctly say that they are accessible through Lua
  • T121027504 - Added tags to Game Card Screen meshes
  • T121314382 - Updated fish props to face the correct direction
  • T123930099 - Updated the Starter: Time Trial Blueprint to default to the correct cover image
  • T123639348 - Updated season tags on some voxels
  • T123081341 - Added warnings to the console if pressing a button in preview that isn’t listed in the input config
  • T120274483 - Updated Lua APIs to add new Character:GetLookAtPosition and User:GetCameraLookAtPosition
  • T123407508 - Updated the Curved & Short Fairy Lights to flicker as expected

Play Updates

  • T122861104 - Updated the pose menu in Photo Mode to make it easier to interact with via touch controls
  • T122642598 - Updated support sections of the settings menu to correctly work via touch controls
  • T123289450 - Improved detection of input device, preventing prompts from incorrectly showing
  • T123095156 - Improved group travel to prevent bugs caused by the leader going through the loading flow prior to their group members
  • T122980582 - Improved voxel loading, mitigating occasional “holes” in voxel geometry when first entering a large game

Creation Fixes

  • T121517145 - Resolved an issue causing entity:PlayTimelinePingPong() to crash the game
  • T121530159 - Resolved a crash caused by using Template.Find(‘Player’):FindScriptProperty(aString)
  • T123635404 - Fixed a crash caused by using custom data bindings
  • T120898113 - Resolved several occasional crash bugs
  • T121528041 - Fixed an issue causing npc:SetCrouch(boolean) to toggle rather than set state if used multiple times per frame
  • T121524118 - Resolved an issue preventing a script from being loaded for the remainder of a session if it’s closed before it’s finished loading
  • T123634929 - Resolved an issue causing color in widget properties to not be read properly
  • T123287561 - Resolved an issue causing SetAlive(false) to break property links on scripts
  • T121520704 - Resolved an issue preventing ProjectPositionToWidget from working correctly
  • T121515679 - Resolved an issue causing inconsistencies in player references
  • T121516453 - Resolved an issue causing widget properties to incorrectly show an error
  • T122965512 - Fixed an issue causing games to fail to publish if their description contains a tab character
  • T120274579 - Resolved an issue causing occasional duplication of entities
  • T122750104 - Fixed an issue in Basic Create mode which occasionally caused the cursor to become locked
  • T120274574 - Fixed and issue preventing your Drone from appearing during the initial Drone spawn animation in Create mode
  • T122757030 - Resolved an issue causing NPCs spawned as template children to move to parent position
  • T120274480 - Resolved an issue preventing movement complete callback from triggering if the NPC was already at the target location
  • T120274436 - Fixed an issue preventing parentless NPCs from appearing in entity lists
  • T120274531 - Resolved an issue preventing all available controls on a game to show if you have been granted edit permission
  • T120573350 - Resolved an issue causing voxel meshes with collision disabled to still collide with raycasts
  • T124577388 - Resolved an issue causing User.GetControlSchemeId to sometimes return incorrect values
  • T123291091 - Resolved an issue causing Bee_Buzzing_single audio to be silent

Play Fixes

  • T121543548 - Resolved an issue preventing the “Featured Gamer” achievements from unlocking correctly
  • T124165539 - Fixed a bug causing music to initially play sped up through Facebook Gaming
  • T121314376 - Resolved an issue preventing all settings in the “General” tab from being reset when using “Reset to default”
  • T124160783 - Resolved an issue occasionally causing the avatar customisation UI to become non-interactable
  • T124173756 - Resolved an issue causing difficulty interacting with UGC UI with the virtual cursor
  • T122895938 - Removed the “Go to Hub?” prompt when finishing initial first-time user customisation on entry to a specific Crayta UGC experience
  • T120274479 - Resolved an issue causing NPC emote audio to sometimes overlap

Community Suggested Meshes

  • PhotoFrame-Large
  • PhotoFrame-Medium
  • PhotoFrame-Small
  • PaintingFrame-Large
  • PaintingFrame-Medium
  • PC Template
    ** Desktop PC-Monitor
    ** Desktop PC-Tower
    ** Desktop PC-Mouse
    ** Desktop PC-Keyboard
  • Game Controller
  • Game Console
  • Chair (Flatpack)
  • Desk (Flatpack)
  • Table (Flatpack)
  • Bookshelf (Flatpack)
  • Bed (Flatpack)
  • TVStand (Flatpack)
  • Shipping Container Template
    ** Shipping Container - Frame
    ** Shipping Container - Wall (3m)
    ** Shipping Container - Wall (6m)
    ** Shipping Container - Door (Left)
    ** Shipping Container - Door (Right)
  • Sofa - Single
  • Sofa - Double
  • Sofa - Corner
  • Sofa - Arm (Left)
  • Sofa - Arm (Right)
  • Sofa - Ottoman
6 Likes