Build - 0.7.639.110013
MAIN HIGHLIGHTS
- Neon Coast season launch with a new Battle Pass including new outfits, drones, icons, sprays, poses and much more!
-
New world settings layout and sky system that provides many more options and customisations!
- NOTE: Most existing games will use the legacy sky system but creators can choose to upgrade to the new better system in editor
- Improved gun play with new character animation, high-fidelity hit-boxes, more API support, audio improvements and much more!
- UGC Help tools so creators can better explain control schemes, game play mechanics and even customise their loading screens!
- Photo Mode and Poses has been added to allow all players to easily capture epic moments from in game while posing their characters!
NEW CREATION ASSETS
Voxels
- New voxel materials for use in the editor
- Brick (Glass)
- Tiles (Swimming Pool) x 4 colours
- Sea Foam
- Bamboo Wall
- Sand (Damp)
- Sand (Churned up)
- Concrete (Painted) x 6
- Neon (Neon) x 4
- Water/Swimming pool
Meshes
- New meshes for creators to use in the editor, including…
- Neon Tube Lettering
- Snacks: Popcorn, Cotton candy, Ice-cream, Tropical drinks, Hot dogs
- Pool Party: Inflatables, Diving platforms, Beach ball, Pool ladder, Bar,
- Beach: Beach shack, Shark, Harpoon, Life guard chair, Palm tree, Sea shells
- Roller Coaster (kit)
- 80s Sports Car (kit)
- 80s Cop Car (kit)
- Beach Condo (kit)
- Inflatable Obstacle Course (kit)
- and much more!
Music
- New music tracks
- Cool Blue Ocean
- Discotheque '84
- Discotheque '84 Alt
- Hair Rock
- Hangin’ Five Action
- Hangin’ Five Medium
- TwiceAsVice Action
- Wave Breakin’ Action
- Wave Breakin’ Calm
Sound Effects
- New sound effects, including…
- Acoustic Guitar notes and chords
- Beach sounds like ambient waves, beach-ball hits and ice cream music
- Improved stock weapon sounds like gun shots, reload sounds and explosions
FIXES/UPDATES
General
- CQ-10299: Created a new Hub for the Neon Coast season, including improved first time experience for on-boarding new players
- CQ-11621: Adjusted CrowdPlay menu to show more information (as agreed with Stadia team)
Creation Mode fixes
- CQ-10323: World settings update and new sky system with many more options and customisations
- CQ-10494: Improved Gunplay with added support for recoil, aim assist and camera shake, improved stock weapon assets and added support to stock gun packages for ammo limits
- CQ-11484: Updated the UI for day/time editors to make them easier to increment/decrement by dragging
- CQ-10852: Added GetWorld():GetWorldAsset() API support
- CQ-10347: Lua can now open the Navigation Menu store page
- CQ-10097: Improved feedback if game creation fails (eg invalid input for title/description)
- CQ-10955: Split Vector2D controls out into separate sliders
- CQ-10954: Enabled slider dragging and stepping for controls
- CQ-11171: Fixed some creation assets showing a lower resolution / blurred texture
- CQ-11002: Fixed missing materials on Stone and Space impact effects
- CQ-10912: Improved the display of sound asset groups in grid view of the creation library
- CQ-10278: Fixed uneven spacing between bars in CellDoor and CellBars
- CQ-10561: Fixed multiple issues in the Creature Birds effect
- CQ-10845: Fixed a crash when editing when editing large voxels groups
- CQ-11269: Improved timeline synchronization between server and client
- CQ-11048: Fixed an issue with server and client visibilty syncing
- CQ-11633: Fixed an issue where OnSprintStart not being called on the player
- CQ-11508: Fixed an issue with widgets where changes don’t take effect on world-space widgets in editor, and simulating/unsimulating hides them
- CQ-11263: Fixed an issue causing voxel materials to display with the wrong LODs
- CQ-11194: Fixed an issue where OnCouch would be called while the player was mantling
- CQ-10910: Fixed an issue in Lua where the VisibleIF property attribute was not working
- CQ-10233: Fixed an issue where Timelines looping caused visible popping
- CQ-9639: Fixed an issue where setting widget preview aspect ratio to 1:1 prevents you from changing it again
- CQ-11671: Resolved a UI issue preventing the removal of an asset from a package if it contained errors
- CQ-11643: Fixed an issue with vertically-split source editor pushing UI preview offscreen rather than scaling it
- CQ-11615: Fixed an issue where log entries from the nav menu UI would appear in the UGC console
- CQ-11326: Fixed an occasional issue causing library thumbnails to briefly display incorrectly when switching between basic and advanced modes
- CQ-11127: Updated the API documentation for the OnDamage function
- CQ-11099: Reduced the number of decimal places shown for various properties throughout the editor
- CQ-11050: Updated the UI for package reporting
- CQ-11025: Fixed a server crash caused by adding nil as a parameter in the timeline
- CQ-10911: Updated library UI to more clearly show asset groups as distinct from individual assets
- CQ-10890: Fixed an issue causing entity property windows to occasionally scroll up to the top with no user action
- CQ-10855: Updated the ordering of search results in the community tab of the library
- CQ-10826: Added a new warning to show when there are errors in hidden properties
- CQ-10726: Resolved an issue occasionally preventing players from extruding/intruding voxels
- CQ-10604: Resolved an issue with the default Leaderboard widget code in the stock package
- CQ-10565: Fixed an issue causing default components on packages that were created before they existed not to revert
- CQ-10378: Fixed an edit issue where the innerHorizonAsset: “Space” disappears when selecting “Ocean” as the outerHorizonAsset
- CQ-9935: Improved the timeline API documentation to include per-axis easing
- CQ-9794: Fixed an issue in Edit mode where occasionally the drone does not appear during the initial animation
- CQ-11481: Added warning icon onto array UIs without needing to open them
- CQ-11492 Fixed a crash when switching editors
- CQ-11232 Fixed an occasional crash on going to separate preview server
- CQ-10770 Fixed an issue where cross-template entity references can cause a crash in the Editor
Play Mode fixes / updates
- CQ-10494: Improved Gunplay with High fidelity hitboxes, Improved camera framing for firing positions, Characters now look at crosshair more consistently, Audio improvements to combat
- CQ-10332: UGC Help - Added the ability for UGC creators to set up help within their game including instructions which can be viewed within the navigation menu, control layouts, custom loading screens
- CQ-10464: Photo Mode - Provides players with a greater control of their camera to take pictures within Crayta
- CQ-10443: Added new Pose cosmetic category for players to equip Poses for use in the editor and Play mode
- CQ-9507: More networking and bandwidth improvements
- CQ-10089: Added Activities to Prop Hunt
- CQ-11042: Reduced the XP required for the first few levels of the Battle Pass
- CQ-11039: Improved level up notification to ensure players are aware when they have rewards to claim
- CQ-10978: Fixed an issue occasionally causing the player’s drone to vanish when they trigger an emote
- CQ-11233: Fixed an issue which could cause player characters to rotate on the spot when ragdolling
- CQ-11230: Fixed multiple issues with water rendering
- CQ-11193: Fixed issues which could cause difficulty jumping on extracted platforms in Obby
- CQ-11656: Fixed an issue where players could not swim down in orbit camera
- CQ-11489: Fixed a rare issue where it was possible to clip through walls when mantling on a moving platform
- CQ-11292: Fixed a rare issue where overhead widgets could go missing
- CQ-11031: Fixed an issue sometimes preventing players from stepping up onto meshes correctly
- CQ-10877: Fixed an issue causing UI buttons to occasionally be incorrectly highlighted
- CQ-10806: Fixed an issue causing the Battle Pass page to show rewards from level 1, regardless of current player level
- CQ-10646: Fixed an issue occasionally causing the camera to move inside voxels and meshes
- CQ-10426: Fixed an issue preventing players from becoming stationary when speed multiplier set to 0
- CQ-9961: Fixed an issue causing camera jitter during character roll animations
- CQ-11324: Fixed an issue where overheads occasionally show the wrong team
- CQ-11222: Fixed a crash that could occur on any game mode when the player leaves a world
- CQ-11006: Fixed an occasional crash when building the player’s avatar
- CQ-11726: Fixed a potential crash if the camera is not attached to the player
- CQ-11601: Fixed an occasional crash when attempting to replace a Rewardicon from the actions wheel
- CQ-11185: Fixed a rare crash when Lua kept a reference to a script from a destroyed entity then tried to access a property on the script.
- CQ-11166: Fixed a rare crash synchronising property bags
- CQ-11009: Fixed a rare with UITexture materials
- CQ-10939: Fixed a rare crash serialising property bag changes
- CQ-8768: Fixed multiple crashes from UGC UI
Cosmetic Fixes
- CQ-10263: Fixed gaps visible when equipping “Elf Head” with certain outfits near the ears
- CQ-10781: Fixed the interaction of some hairstyles with the eyepatch on the Captain Outfit
- CQ-8624: Fixed a crash caused by swirl spawn crashes
Menu Fixes / updates
- CQ-10859: Added more information to game details, eg first published, last updated, max players
- CQ-11574: Fixed some issues with thumbnails in the Customization menu.
- CQ-11141: Centralised asset thumbnails in the in-game store
- CQ-10935: Fixed cosmetic issues with some customization options: Partytime! (outfit), Shaman (outfit), Glyph (outfit), Wicked (outfit), Choke (spawn effect), Electrifying (spawn effect), Tech Beetle (drone), Mischief (outfit)
- CQ-10607: Fixed an issue causing drone trails to not be correctly filtered by season
- CQ-10744: Fixed an issue which can cause drones to be out of focus when previewing in the store
- CQ-10528: Fixed an issue where facial hair doesn’t turn into grayscale properly on head thumbnails
- CQ-11697: Fixed a rare crash when closing the game shortly after opening the nav menu
- CQ-10469: Fixed a crash after backing out of the Customize menu after entitling bonus content while in-game
- CQ-10691: Fixed an issue causing items received from Battle Pass to not remain equipped until changing servers
- CQ-11531: Fixed an issue causing UGC Output Scale setting to affect widgets and their hitboxes differently
- CQ-11519: Improved messaging for users who are banned
- CQ-10138: Fixed issues when previewing some Music action’s with the Music volume set to zero
- CQ-7461: Sprays now preview correctly in the navigation menu
- CQ-11018: Navigation Menu now returns to the “Play” menu after the user favorites a game
- CQ-9328: Improved HDR settings screen
Forum reports
- CQ-9621: Fixed a rare issue causing objects with physics to occasionally spawn multiple times - [Resolved] - Recursion error and spawning multiple times (buggy physics)
- CQ-11472: Fixed an issue where accessing a widget confuses the next setter in a script - [Resolved] - Accessing widget data confuses the next setter
- CQ-11071: Fixed an issue where the Console.log throws logging a float - [Resolved] - Console.log throws when logging a float
- CQ-10422: Fixed an issue where 3D UI text could be rendered at the wrong angle or outside it’s bounds - [Resolved] - 3d rendering in gameface bugs for text
- CQ-9474: Fixed an issue where players could get the wrong drone for their play session - [Resolved] - Drone (wrong mesh) appears when using emote wheel - #2 by QA_Les
- CQ-9548: Fixed a typo in the tooltip on challenges - Challenge Tooltip Typo
- CQ-11341: Fixed a rare issue where a template script folder became broken with missing entity - [Resolved] - Game crashing when I open template
- CQ-11652: Fixed an editor crash when using array properties - https://forum.crayta.com/t/creation-server-crashes-when-using-array-properties/56