Physics Constraints

UE4 has physics constraint components that would be great for Crayta to leverage to create some really fun physics based games. Door hinges, pistons, motors, etc. Many of these things can be created without physics, but extremely difficult to create interesting physics based games with. For example, I am a big fan of an old physics game, Fantastic Contraption, and love making little games around a similar idea, where players create there own machines in game for various purposes, but this isn’t really possible without physics constraints. Take a game like human fall flat, a wonderful multiplayer physics game that would not really be possible without physics constraints. Please upvote this thread if you would like to see games like this in Crayta.

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