Player Character gravity acceleration is double that of other entities

Describe the bug:
It appears that falling Players will accelerate at 2 g, while all other entities accelerate at the usual 1 g.

How do you cause this bug?

  • Make the player fall
  • You can compare the player falling speed to another falling entity, and notice the acceleration is double that of the other entity.

Screenshots / video of bug:

Your Crayta username: Yogarine

Version number: 0.6.158.101395

Hi Yogarine,

Thank you for the bug report!
I’ve written and submitted a ticket regarding the acceleration issue you’ve encountered to our internal team for investigation.

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