Describe the bug:
Locking the character input prevents the character from moving with SetMoveOverride.
How do you cause this bug?
Slap this script on the user and hit preview
function UserScript:Init()
self:Schedule(function()
self:GetEntity():SetMoveOverride(Vector2D.Zero, Vector2D.New(1, 1))
Wait(3)
-- Player will now stop
self:GetEntity():GetPlayer():SetInputLocked(true)
Wait(3)
-- Player will now move
self:GetEntity():GetPlayer():SetInputLocked(false)
end)
end
Which platform: PC / Stadia
Which input: Controller / keyboard + mouse
Your Crayta username: Cereal
Game seen in (including “Hub” or “Editor for XYZ”): Editor
How regularly do you see this? (E.g. 2/3 times - please try 3 times if possible): Every time
Time + date seen: August 17 2021
Version number (found in Help tab in Settings): 0.7.619.108548