PlayRelativeTimeline issues

If an entity rotates from -179 yaw to 179 yaw by using PlayRelativeTimeline() (theoretically 2 degrees difference) it turns 358 degrees. I have a moving car as example and it doesn’t want to rotate from -180 to 180 yaw.

Sorry for my bad explanation, i’m a noob in coding and my english isn’t well either.
I hope you can fix this.

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I can’t edit my post, so I’ll have to add it as a reply:
It seems like it’s not exclusive to yaw. Going from rotation -179 pitch or roll to 179 pitch or roll (2 degrees difference) also force a 358° turn.