Property type='button'

It would be great if we’d be able to add buttons to properties. I good way would be to have a button next to event properties, that can be clicked while the entity is simulated. It would send the event to all event listeners.

This is would be useful for tools in edit mode and have no effect on preview/released games.

I currently often use a boolean property and track it’s state inside an OnTick to simulate a button that does certain things while simulating. As example if i want to play animations to test them without toggling simulate multiple times.