Question

Anybody know the best way to make destructible meshes/voxel meshes that can be destroyed by the player and make it to where only certain items can destroy it like a pickaxe breaks a rock and an axe breaks a tree?
Edit: Thanks sinjin!

Andy has a voxel damage tutorial here:

axe for trees and pick axe for rocks…
Russ showed an adventure starter here:

I’ve modded the adventure starter a bit, if you have questions, i’ll do my best to help.

i’ve not done the voxel damage tutorial.