Region specific storage counters for region specific player count in game worlds

This help create games that could show and use counters based on the number of players in a specific world of a specific region.
To count just people you can really play with.

I designed a game that makes worlds locked or available based on the number of players playing them, but if this isn’t region local it doesn’t have any sense at all as a world could be considered 100% populated when in reality it is 50% populated in 2 different regions.

Made another request for additional api world:GetLocalTime() that makes this request redundant as this specific feature could be implemented directly in lua if crayta would support that api funciton.