(Request Filled) - Moving object that only ragdolls/damages the player when moving

I need a package to add to a mesh that moves, so for instance this could be added to a car. If the car is moving via physics or a move script and the player comes in contact with the car then the player is ragdolled. If the car stops and is stationary, a player colliding with the car does nothing.

This could be used for anything, so for instance an item falling from the sky would be harmful as it’s falling but when it hits the ground and stops, is no longer harmful.

Is this possible? If so this would be a very useful package. I’d also like a cooling off property. Maybe an option to either ragdoll or cause damage?

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yeah that’s a great game mechanic idea

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